Skyclaws
90 - 240 pts
Characteristics
M12"
T4
Sv3+
W2
LD6+
OC1
Ranged WeaponsRangeABSSAPD
- Bolt pistol[Close-Quarters]12"13+401
- Flamer[Ignores Cover, Torrent]12"D6–401
- Grav-gun[Anti-VEHICLE 2+]18"23+5-12
- Meltagun[Melta 2]12"13+9-4D6
- ➤ Plasma gun - standard[Rapid Fire 1]24"13+7-21
- ➤ Plasma gun - supercharge[Hazardous, Rapid Fire 1]24"13+8-32
- ➤ Plasma pistol - standard[Pistol]12"13+7-21
- ➤ Plasma pistol - supercharge[Hazardous, Pistol]12"13+8-32
Melee WeaponsRangeAWSSAPD
- Astartes ChainswordMelee33+4-11
- Close combat weaponMelee23+401
- Power fistMelee23+8-22
- Power weaponMelee33+5-21
Abilities
- Headstrong
- You can re-roll Charge rolls made for this unit. Each time this unit makes a Charge move, until the end of the turn, each time a model in this unit makes a melee attack, add 1 to the Hit roll.
- Attached Unit
- If a CHARACTER unit from your army with the Leader ability can be attached to an ASSAULT INTERCESSOR SQUAD WITH JUMP PACKS or ASSAULT SQUAD WITH JUMP PACKS, it can instead be attached to this unit.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Points
- 5 models90 pts
- 10 models165 pts
- 15 models240 pts
Keywords
Adeptus AstartesSpace WolvesInfantryJump PackFlyGrenadesImperiumSpace Wolves