Crisis Battlesuits
200 - 400 pts
Characteristics
M10"
T5
Sv3+
W4
LD7+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Airbursting fragmentation projectorRange 24"A D6Skill 4+S/AP/D 3 / 0 / 1BlastIndirect Fire
- Burst cannonRange 18"A 4Skill 4+S/AP/D 5 / 0 / 1
- Fusion blasterRange 12"A 1Skill 4+S/AP/D 9 / -4 / D6Melta 2
- Missile podRange 30"A 2Skill 5+S/AP/D 7 / -1 / 2
- Plasma rifleRange 18"A 1Skill 4+S/AP/D 8 / -3 / 3
- T'au flamerRange 12"A D6Skill N/AS/AP/D 4 / 0 / 1Ignores CoverTorrent
- Twin pulse carbineRange 20"A 2Skill 5+S/AP/D 5 / 0 / 1AssaultTwin-linked
- ➤ Cyclic ion blaster - overchargeRange 18"A 3Skill 4+S/AP/D 8 / -2 / 2Hazardous
- ➤ Cyclic ion blaster - standardRange 18"A 3Skill 4+S/AP/D 7 / -1 / 1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Battlesuit fistsRange MeleeA 3Skill 5+S/AP/D 5 / 0 / 1
Abilities
- Turbo-jets
- Each time this unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.
- Crisis Bodyguard
- If a **^^Character^^** unit from your army with the Leader ability can be attached to a **^^Crisis Fireknife Battlesuit^^** unit, it can be attached to this unit instead.
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Marker Drone
- The bearer’s unit has the **^^Markerlight^^** keyword and can act as an Observer unit for another unit even if it Advanced this turn.
- Shield Drone
- Add 1 to the bearer’s Wounds characteristic.
- Shield Generator
- The bearer has a 4+ invulnerable save.
- Guardian Drone
- Each time a model makes a ranged attack that targets the bearer’s unit, subtract 1 from the Wound roll.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Points
- 3 models200 pts
- 6 models400 pts
Keywords
VehicleWalkerFlyBattlesuitCrisisT'au EmpireNon-KrootT’au Empire