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ATTRITIO

Ghostkeel Battlesuit

150 pts

Characteristics

M10"
T8
Sv2+
W12
LD7+
OC3
Ranged WeaponsRangeABSSAPD
  • Fusion collider[Melta 2]18"24+12-4D6
  • Twin T'au flamer[Ignores Cover, Torrent, Twin-linked]12"D6401
  • Twin burst cannon[Twin-linked]18"44+501
  • Twin fusion blaster[Melta 2, Twin-linked]12"14+9-4D6
  • ➤ Cyclic ion raker - overcharge[Hazardous]36"64+8-23
  • ➤ Cyclic ion raker - standard36"64+7-12
Melee WeaponsRangeAWSSAPD
  • Ghostkeel fistsMelee35+602

Abilities

Stealth Drones
Twice per battle, after an attack has been allocated to this model, you can change the Damage characteristic of that attack to 0. Designer’s Note: Place two Stealth Drone tokens next to the unit, removing one each time this ability has been used.
Deadly Demise D3
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
Lone Operative
Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12" of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12" of this unit.  If this ability takes the form **Lone Operative X"**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X"** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X"** of this unit.
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
Damaged: 1-4 Wounds Remaining
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Localised Stealth Projectors (Aura)
When a friendly **KROOT/VESPID STINGWINGS** unit within 6" of this unit has shot, those attacks do not prevent that unit from being **hidden**.

Points

  • 1 model150 pts

Keywords

VehicleWalkerFlySmokeBattlesuitGhostkeelT'au EmpireNon-KrootDamage Dx WeaponT’au Empire