Ghostkeel Battlesuit
150 pts
Characteristics
M10"
T8
Sv2+
W12
LD7+
OC3
Ranged WeaponsRangeABSSAPD
- Fusion collider[Melta 2]18"24+12-4D6
- Twin T'au flamer[Ignores Cover, Torrent, Twin-linked]12"D6–401
- Twin burst cannon[Twin-linked]18"44+501
- Twin fusion blaster[Melta 2, Twin-linked]12"14+9-4D6
- ➤ Cyclic ion raker - overcharge[Hazardous]36"64+8-23
- ➤ Cyclic ion raker - standard36"64+7-12
Melee WeaponsRangeAWSSAPD
- Ghostkeel fistsMelee35+602
Abilities
- Stealth Drones
- Twice per battle, after an attack has been allocated to this model, you can change the Damage characteristic of that attack to 0. Designer’s Note: Place two Stealth Drone tokens next to the unit, removing one each time this ability has been used.
- Deadly Demise D3
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Infiltrators
- During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
- Lone Operative
- Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12" of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12" of this unit. If this ability takes the form **Lone Operative X"**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X"** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X"** of this unit.
- Stealth
- If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
- Damaged: 1-4 Wounds Remaining
- While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Localised Stealth Projectors (Aura)
- When a friendly **KROOT/VESPID STINGWINGS** unit within 6" of this unit has shot, those attacks do not prevent that unit from being **hidden**.
Points
- 1 model150 pts
Keywords
VehicleWalkerFlySmokeBattlesuitGhostkeelT'au EmpireNon-KrootDamage Dx WeaponT’au Empire