Great Knarloc
100 pts
Characteristics
M9"
T8
Sv4+
W10
LD7+
OC3
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Kroot bolt throwerRange 12"A 1Skill 4+S/AP/D 12 / -2 / 3Hooked
- Kroot rifle (Ranged)Range 24"A 1Skill 4+S/AP/D 4 / 0 / 1Rapid Fire 1
- Twin Kroot gunRange 36"A 2Skill 4+S/AP/D 7 / 0 / 2Twin-linked
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Great Knarloc beak and talonsRange MeleeA 4Skill 3+S/AP/D 7 / -1 / 3Extra Attacks
- Kroot rifle (Melee)Range MeleeA 2Skill 3+S/AP/D 4 / 0 / 1
Abilities
- Loping Stride
- Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of this model.
- Baggage Harness (Aura)
- While a friendly KROOT unit is within 3" of the bearer, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Scouts 7"
- This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
- Harnessed Alien Instincts
- In your Shooting phase, this unit can select one **visible** enemy unit within 12". That enemy unit is **prey‑marked**: - While a unit is **prey‑marked**, that unit has +3" **detection range**.
Points
- 1 model100 pts
Keywords
MonsterKrootT'au EmpireFrameT’au Empire