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ATTRITIO

Kroot Farstalkers

75 pts

Characteristics

M7"
T3
Sv6+
W1
LD7+
OC1

Ranged Weapons

  • Farstalker firearmRange 24"A 1Skill 4+S/AP/D 4 / 0 / 1
    Rapid Fire 1
  • T'au tech rifleRange 30"A 1Skill 4+S/AP/D 5 / 0 / 1
    Rapid Fire 1

Melee Weapons

  • Ripping fangsRange MeleeA 3Skill 3+S/AP/D 3 / 0 / 1
  • Ritual bladeRange MeleeA 3Skill 3+S/AP/D 5 / 0 / 1

Abilities

Blade-sharp Senses
If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Great Endurance
Add 2" to the Move characteristic of models in this unit.
Predatory Swiftness
You can re-roll Advance and Charge rolls made for this unit.
Leathery Resilience
Add 1 to the Toughness characteristic of models in this unit.
Lethal Instincts
Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
Corded Muscle
Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
Harnessed Alien Instincts
In your Shooting phase, this unit can select one **visible** enemy unit within 12". That enemy unit is **prey‑marked**: - While a unit is **prey‑marked**, that unit has +3" **detection range**.

Points

  • 12 models75 pts

Keywords

InfantryGrenadesKrootFarstalkersT'au EmpireT’au Empire