Kroot Hounds
45 - 65 pts
Characteristics
M12"
T3
Sv6+
W1
LD8+
OC0
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Ripping fangsRange MeleeA 3Skill 3+S/AP/D 3 / 0 / 1
Abilities
- Loping Pounce
- At the start of your Command phase, if this unit is within 6" of one or more friendly KROOT INFANTRY units, then until the end of the turn, this unit is eligible to declare a charge in a turn in which it Advanced.
- Hunting Hounds
- While this unit is within 12" of one or more friendly KROOT CHARACTER models, the Objective Control characteristic of models in this unit is 1.
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Scouts 7"
- This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
- Stealth
- If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
- Harnessed Alien Instincts
- In your Shooting phase, this unit can select one **visible** enemy unit within 12". That enemy unit is **prey‑marked**: - While a unit is **prey‑marked**, that unit has +3" **detection range**.
Points
- 5 models45 pts
- 10 models65 pts
Keywords
BeastKrootT'au EmpireHoundsT’au Empire