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ATTRITIO

Kroot Trail Shaper

Leader50 pts

Characteristics

M7"
T3
Sv6+
W3
LD7+
OC1

Ranged Weapons

  • Kroot rifleRange 24"A 1Skill 4+S/AP/D 4 / 0 / 1
    Rapid Fire 1

Melee Weapons

  • Shaper's bladeRange MeleeA 4Skill 2+S/AP/D 5 / 0 / 1

Abilities

Kroot Ambush
After both players have deployed their armies, you can redeploy this model’s unit and one other friendly **KROOT** unit. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Trail Finding
In your opponent’s Movement phase, if an enemy unit ends a move within 8" of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6".
Leader
This model can be attached to the following unit: - **^^Kroot Carnivores^^** - **^^Kroot Farstalkers^^**
Exemplar of the Kauyon
**^^T’au Empire^^** model only (excluding **^^Kroot Shaper^^** models). While the bearer is leading a unit, the Patient Hunter Detachment rule applies to that unit from the second battle round onwards instead of the third.
Precision of the Patient Hunter
**^^T’au Empire^^** model only. Each time the bearer makes a ranged attack, add 1 to the Hit roll. From the third battle round onwards, add 1 to the Wound roll as well.
Solid-image Projection Unit
**^^T’au Empire^^** model only. After both players have deployed their armies, select up to three **^^T’au Empire^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Through Unity, Devastation
**T’AU EMPIRE** model only (excluding **KROOT SHAPER** models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the **[LETHAL HITS]** ability while targeting their Spotted unit.
Exemplar of the Mont'ka
**^^T’au Empire^^** model only (excluding **^^Kroot Shaper^^** models). While the bearer is leading a unit, the Killing Blow Detachment rule applies to that unit during the fourth battle round as well.
Strike Swiftly
In the Resolve Pre-battle Abilities step, you can select up to two friendly **T’AU EMPIRE** units within 6" of this model that do not have the **Scouts** ability. Until the end of the battle, all models in the selected units have the **Scouts 6"** ability.
Strategic Conqueror
**^^T’au Empire^^** model only. At the start of the first battle round, before the first turn begins, select one objective marker on the battlefield. While a friendly **^^T’au Empire^^** model is within range of that objective marker and the bearer is on the battlefield, add 1 to that friendly model's Objective Control characteristic.
Coordinated Exploitation
**T’AU EMPIRE** model only (excluding **KROOT SHAPER** models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the **[SUSTAINED HITS 1]** ability while targeting their Spotted unit.
Starflare Ignition System
**^^T’au Empire Battlesuit^^** model only. At the end of your opponent's turn, if the bearer's unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves.
Prototype Weapon System
**^^T’au Empire Battlesuit^^** model only. Each time the bearer is select to shoot, select either the **[LETHAL HITS]** or **[SUSTAINED HITS 1]** ability. Until those attacks are resolved, ranged weapons equipped by the bearer have the select ability.
Internal Grenade Racks
**^^T’au Empire Battlesuit^^** model only. The bearer has the **^^Grenades^^** keyword, and each time the bearer ends a Normal move, you can select one enemy unit that it moved over during that move. If you do, roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
Puretide Engram Neurochip
**T’AU EMPIRE BATTLESUIT** model only. Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 4+, you gain 1CP.
Nomadic Hunter
**^^Kroot Trail Shaper^^** model only. While the bearer is leading a unit, add 3" to the Move characteristic of models in that unit and ranged weapons equipped by the models in that unit have the **[ASSAULT]** ability.
Borthrod Gland
**^^Kroot Flesh Shaper^^** only. While the bearer is leading a unit, each time a model in that unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Root-carved Weapons
**^^Kroot War Shaper^^** model only. All weapons equipped by the bearer have the **[PRECISION]** and **[DEVASTATING WOUNDS]** abilities.
Kroothawk Flock
**^^Kroot^^** model only. Ranged weapons equipped by models in the bearer's unit have the **[IGNORES COVER]** ability, and enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" horizontally of the bearer.
Student of Kauyon
**KROOT SHAPER** model only. In the Declare Battle Formations step, you can select up to three friendly **KROOT CARNIVORES/FARSTALKERS** units. Those units have **Deep Strike**.
Admired Leader
**T’AU EMPIRE** model only (excluding **KROOT** models). In your Command phase, you can select one **KROOT/VESPID STINGWINGS** unit within 12" of this model. If you do, that unit has +1 **Ld** and **OC** until the start of your next Command phase.
Thermoneutronic Projector
**BATTLESUIT** model only. In the Declare Battle Formations step, select one of this model’s T’au Flamer weapons. That weapon’s attacks have: - +2 **S** - +1 **AP** and **D**.
Plasma Accelerator Rifle
**BATTLESUIT** model only. In the Declare Battle Formations step, select one of this model’s Plasma Rifle weapons. That weapon’s attacks have: - +2 **S** - +1 **A**, **AP** and **D**.
Supernova Launcher
**BATTLESUIT** model only. In the Declare Battle Formations step, select one of this model’s Airbursting Fragmentation Projector weapons. That weapon’s attacks have: - +3 **S** - +1 **AP** and **D**.
Quill Marker
At the start of your Charge phase, select one enemy unit within 12" of the bearer. Until the end of the phase, each time a **^^Kroot^^** unit from your army declares a charge, if it is within 6" of that enemy unit, it can include that enemy unit as a target of that charge, even if it is not visible to it.
Experienced Leader
At the start of the first battle round, select one enemy unit on the battlefield. Until the end of the battle, each time a **^^Kroot^^** model from your army makes an attack that targets that enemy unit, if the bearer is on the battlefield, you can re-roll the Wound roll.
Target Optimisation Microdrones
**^^Cadre Fireblade^^** model only. Once per turn, in your Shooting phase, when a friendly **^^Fire Warrior^^**, **^^Pathfinder Team^^** or **^^Cadre Fireblade^^** unit within 6" of the bearer is selected to shoot, the bearer use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1.
Duty's Echo
**^^Ethereal^^** model only. At the end of your Shooting phase, you can select one friendly **^^Fire Warrior^^** or **^^Pathfinder Team^^** unit within 6" of the bearer. If you do, that unit can make a Normal move of up to 3" and then counts as having performed the Set Overwatch Tactical Manoeuvre this turn.
Blade-sharp Senses
If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Great Endurance
Add 2" to the Move characteristic of models in this unit.
Predatory Swiftness
You can re-roll Advance and Charge rolls made for this unit.
Leathery Resilience
Add 1 to the Toughness characteristic of models in this unit.
Lethal Instincts
Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
Corded Muscle
Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
Scouts 7"
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a **scout move**.  - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
Harnessed Alien Instincts
In your Shooting phase, this unit can select one **visible** enemy unit within 12". That enemy unit is **prey‑marked**: - While a unit is **prey‑marked**, that unit has +3" **detection range**.

Points

  • 1 model50 pts

Keywords

InfantryCharacterKrootShaperT'au EmpireTrail ShaperLeaderT’au Empire