Krootox Rampagers
85 - 170 pts
Characteristics
M7"
T6
Sv5+
W5
LD7+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Kroot pistol and hunting javelinsRange 12"A 2Skill 4+S/AP/D 4 / 0 / 1AssaultPistol
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Hunting bladesRange MeleeA 3Skill 3+S/AP/D 4 / -1 / 1Lance
- Rampager fistsRange MeleeA 4Skill 3+S/AP/D 6 / -1 / 2Extra AttacksSustained Hits 1
Abilities
- Kroot Linebreakers
- Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it, then roll one D6 for each model in this unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers D3 mortal wounds. If one or more enemy models are destroyed as a result of these mortal wounds, that enemy unit must take a Battle-shock test.
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Scouts 7"
- This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
- Harnessed Alien Instincts
- In your Shooting phase, this unit can select one **visible** enemy unit within 12". That enemy unit is **prey‑marked**: - While a unit is **prey‑marked**, that unit has +3" **detection range**.
Points
- 3 models85 pts
- 6 models170 pts
Keywords
MountedGrenadesKrootT'au EmpireT’au Empire