Manta
2100 pts
Characteristics
M40"
T14
Sv2+
Inv5+
W60
LD7+
OC0
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Heavy rail cannonRange 120"A 1Skill 4+S/AP/D 26 / -5 / 12Devastating Wounds
- Long-barrelled burst cannon arrayRange 24"A 32Skill 4+S/AP/D 6 / -1 / 1
- ➤ Ion cannon - overchargeRange 60"A D6+3Skill 4+S/AP/D 8 / -2 / 3BlastHazardous
- ➤ Ion cannon - standardRange 60"A D6+3Skill 4+S/AP/D 7 / -1 / 2Blast
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Armoured hullRange MeleeA 8Skill 5+S/AP/D 6 / 0 / 1
Abilities
- Aggressive Deployment
- In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly model that disembarked from this TRANSPORT this turn makes an attack that targets that enemy unit, you can re-roll the Wound roll.
- Air Caste Colossus
- Each time you target this model with a Stratagem, you must spend three times that Stratagem’s stated CP cost to do so.
- Damaged: 1-20 Wounds Remaining
- While this model has 1-20 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Deadly Demise 3D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Hover
- Each time this unit **takes to the skies** (21.03), do not subtract 2" from the **maximum distance**.
Points
- 1 model2100 pts
Keywords
VehicleAircraftFlyTitanicTransportMarkerlightT'au EmpireNon-KrootFrameT’au Empire