Pathfinder Team
85 pts
Characteristics
M7"
T3
Sv4+
W1
LD7+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Drone burst cannonRange 18"A 4Skill 5+S/AP/D 5 / 0 / 1
- Pulse carbineRange 20"A 2Skill 4+S/AP/D 5 / 0 / 1
- Rail rifleRange 30"A 1Skill 5+S/AP/D 10 / -4 / 3Devastating WoundsHeavy
- ➤ Ion rifle - overchargeRange 30"A 3Skill 5+S/AP/D 8 / -2 / 2HazardousHeavy
- ➤ Ion rifle - standardRange 30"A 3Skill 5+S/AP/D 7 / -1 / 1Heavy
Abilities
- Target Uploaded
- Each time a model in this unit makes an attack that targets their Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and that attack has the **[IGNORES COVER]** ability.
- Grav-inhibitor Drone
- Each time an enemy unit selects the bearer's unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
- Pulse Accelerator Drone
- Add 6" to the Range characteristic of pulse carbines equipped by models in the bearer’s unit.
- Recon Drone
- The bearer is equipped with 1 drone burst cannon and the bearer’s unit has the Infiltrators ability.
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Unmasking Suite
- **GHOSTKEEL BATTLESUIT/PATHFINDER TEAM/STEALTH BATTLESUITS** unit only. When this unit is **selected to shoot**, you can select one enemy unit within 24" of this unit. That enemy unit has +9" **detection range** until this unit has shot.
- Negation Emitters
- **STEALTH BATTLESUITS** unit only. This unit has -3" **detection range**.
- Scouts 7"
- This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
- Infiltrators
- During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
- Ignores Cover
- Each time an attack is made with an **[IGNORES COVER]** weapon, the target cannot have the **benefit of cover** against that attack (13.08), including from rules that give a model or unit the **benefit of cover** (e.g. **Stealth**).
- Marker Drone
- The bearer’s unit has the **^^Markerlight^^** keyword and can act as an Observer unit for another unit even if it Advanced this turn.
- Shield Drone
- Add 1 to the bearer’s Wounds characteristic.
- Guardian Drone
- Each time a model makes a ranged attack that targets the bearer’s unit, subtract 1 from the Wound roll.
Points
- 10 models85 pts
Keywords
InfantryGrenadesMarkerlightT'au EmpireNon-KrootT’au Empire