Piranhas
65 - 165 pts
Characteristics
M14"
T7
Sv4+
W7
LD7+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Piranha burst cannonRange 18"A 4Skill 4+S/AP/D 6 / -1 / 1
- Piranha fusion blasterRange 12"A 1Skill 4+S/AP/D 9 / -4 / D6Melta 4
Abilities
- Drone Harassment Tactics
- At the end of your Movement phase, select one enemy unit within 12" of this unit; that enemy unit must take a Battle-shock test.
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Deadly Demise 1
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Scouts 9"
- This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
Points
- 1 model65 pts
- 2 models110 pts
- 3 models165 pts
Keywords
VehicleFlyT'au EmpirePiranhaNon-KrootFrameDamage Dx WeaponT’au Empire