Razorshark Strike Fighter
160 pts
Characteristics
M-
T10
Sv3+
W12
LD7+
OC0
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- ➤ Quad ion turret - overchargeRange 30"A 8Skill 4+S/AP/D 8 / -2 / 2HazardousTwin-linked
- ➤ Quad ion turret - standardRange 30"A 8Skill 4+S/AP/D 7 / -1 / 1Twin-linked
Abilities
- Ground Strike Fighter
- Each time this model makes a ranged attack that targets an enemy unit that cannot FLY, add 1 to the Hit roll.
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Deadly Demise D3
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Damaged: 1-4 Wounds Remaining
- While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Points
- 1 model160 pts
Keywords
VehicleAircraftFlyT'au EmpireNon-KrootT’au Empire