Remora Stealth Drones
160 pts
Characteristics
M16"
T6
Sv3+
W5
LD7+
OC0
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Remora seeker missileRange 48"A 1Skill 4+S/AP/D 14 / -3 / D6+1One Shot
- Twin long-barrelled burst cannonRange 24"A 4Skill 4+S/AP/D 6 / -1 / 1Twin-linked
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Close combat weaponRange MeleeA 1Skill 5+S/AP/D 4 / 0 / 1
Abilities
- Aerial Disengagement
- In your opponent's Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Infiltrators
- During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
- Stealth
- If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
Points
- 2 models160 pts
Keywords
VehicleFlyMarkerlightT'au EmpireNon-KrootT’au Empire