Riptide Battlesuit
190 pts
Characteristics
M10"
T9
Sv2+
Inv4+
W14
LD7+
OC4
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Heavy burst cannonRange 36"A 12Skill 4+S/AP/D 6 / -1 / 2
- Twin smart missile systemRange 30"A 3Skill 4+S/AP/D 5 / 0 / 1Indirect FireTwin-linked
- ➤ Ion accelerator - overchargeRange 72"A 6Skill 4+S/AP/D 10 / -3 / 4Hazardous
- ➤ Ion accelerator - standardRange 72"A 6Skill 4+S/AP/D 9 / -2 / 3
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Riptide fistsRange MeleeA 6Skill 5+S/AP/D 6 / 0 / 2
Abilities
- Nova Charge
- Once per battle, when this unit is selected to shoot in your Shooting phase, select one ranged weapon equipped by this model. Until the end of the phase, that weapon has the **[DEVASTATING WOUNDS]** ability.
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Damaged: 1-4 Wounds Remaining
- While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Battlesuit Support System
- The bearer’s unit is eligible to shoot in a turn in which it Fell Back, but when doing so only models equipped with this wargear can make ranged attacks.
- Weapon Support System
- Each time the bearer makes a ranged attack, you can ignore any or all modifiers to the Hit roll.
- Devastating Wounds
- Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. **Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. **Example: An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D*
Points
- 1 model190 pts
Keywords
VehicleWalkerFlyBattlesuitT'au EmpireRiptideNon-KrootT’au Empire