Stealth Battlesuits
100 pts
Characteristics
M8"
T4
Sv3+
W2
LD7+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Burst cannonRange 18"A 4Skill 4+S/AP/D 5 / 0 / 1
- Fusion blasterRange 12"A 1Skill 4+S/AP/D 9 / -4 / D6Melta 2
- Missile podRange 30"A 2Skill 5+S/AP/D 7 / -1 / 2
- Pulse pistolRange 12"A 1Skill 4+S/AP/D 5 / 0 / 1Pistol
- Twin pulse carbineRange 20"A 2Skill 5+S/AP/D 5 / 0 / 1AssaultTwin-linked
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Battlesuit fistsRange MeleeA 2Skill 5+S/AP/D 4 / 0 / 1
Abilities
- Forward Observers
- Each time this unit is an Observer unit, until the end of the phase, each time a ranged attack is made by a model in a Guided unit that targets their Spotted unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Unmasking Suite
- **GHOSTKEEL BATTLESUIT/PATHFINDER TEAM/STEALTH BATTLESUITS** unit only. When this unit is **selected to shoot**, you can select one enemy unit within 24" of this unit. That enemy unit has +9" **detection range** until this unit has shot.
- Negation Emitters
- **STEALTH BATTLESUITS** unit only. This unit has -3" **detection range**.
- Homing Beacon
- Once per battle, you can use the Rapid Ingress Stratagem for 0CP. The target must be set up within 3" of the bearer’s unit and more than 8" away from all enemy units. **Designer’s Note:** *Place a Homing Beacon token next to this unit, removing it once this ability is used.*
- Marker Drone
- The bearer’s unit has the **^^Markerlight^^** keyword and can act as an Observer unit for another unit even if it Advanced this turn.
- Shield Drone
- Add 1 to the bearer’s Wounds characteristic.
- Guardian Drone
- Each time a model makes a ranged attack that targets the bearer’s unit, subtract 1 from the Wound roll.
- Infiltrators
- During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
- Stealth
- If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
- Localised Stealth Projectors (Aura)
- When a friendly **KROOT/VESPID STINGWINGS** unit within 6" of this unit has shot, those attacks do not prevent that unit from being **hidden**.
Points
- 5 models100 pts
Keywords
InfantryFlyBattlesuitStealthT'au EmpireGrenadesMarkerlightNon-KrootT’au Empire