Strike Team
70 pts
Characteristics
M6"
T3
Sv4+
W1
LD7+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Pulse carbineRange 20"A 2Skill 4+S/AP/D 5 / 0 / 1
Abilities
- Suppression Volley
- In your Shooting phase, after this unit has shot, select one enemy INFANTRY unit hit by one or more of those attacks. Until the start of your next turn, while unit is on the battlefield, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
- DS8 Support Turret
- In your Movement phase, if this unit Remains Stationary, until the start of your next turn, its Shas’ui model is equipped with the support turret weapon. Designer’s Note: Place a Support Turret token next to this unit to remind you.
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Marker Drone
- The bearer’s unit has the **^^Markerlight^^** keyword and can act as an Observer unit for another unit even if it Advanced this turn.
- Shield Drone
- Add 1 to the bearer’s Wounds characteristic.
- Guardian Drone
- Each time a model makes a ranged attack that targets the bearer’s unit, subtract 1 from the Wound roll.
Points
- 10 models70 pts
Keywords
InfantryBattlelineGrenadesMarkerlightFire WarriorT'au EmpireNon-KrootT’au Empire