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ATTRITIO

Ta’Unar Supremacy Armour

790 pts

Characteristics

M8"
T13
Sv2+
Inv5+
W30
LD7+
OC10

Ranged Weapons

  • Fragmentation cluster shell launcherRange 24"A 2D6+6Skill 4+S/AP/D 6 / -1 / 1
    Blast
  • Fusion eradicatorRange 24"A 5Skill 4+S/AP/D 10 / -4 / D6
    Melta 3
  • Heavy rail cannon arrayRange 120"A 2Skill 4+S/AP/D 26 / -5 / 16
    Devastating WoundsHeavy
  • Nexus missile launcherRange 36"A 8Skill 4+S/AP/D 8 / -3 / 2
  • Pulse ordnance driverRange 60"A 8Skill 4+S/AP/D 5 / -1 / 3
    Anti-Infantry 2+
  • ➤ Tri-axis ion cannon - standardRange 36"A D6+3Skill 4+S/AP/D 8 / -2 / 2
    Blast
  • ➤ Tri-axis ion cannon - superchargeRange 36"A D6+3Skill 4+S/AP/D 9 / -3 / 3
    BlastHazardous

Melee Weapons

  • Crushing feetRange MeleeA 6Skill 5+S/AP/D 8 / -1 / 2

Abilities

Coordinated Strike
While this model is a Guided unit, each time it makes an attack that targets its Spotted unit, re-roll a Hit roll of 1.
Damaged: 1-10 Wounds Remaining
While this model has 1-10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
Blade-sharp Senses
If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Great Endurance
Add 2" to the Move characteristic of models in this unit.
Predatory Swiftness
You can re-roll Advance and Charge rolls made for this unit.
Leathery Resilience
Add 1 to the Toughness characteristic of models in this unit.
Lethal Instincts
Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
Corded Muscle
Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
Deadly Demise D6+3
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Super-Heavy Walker
Each time a unit with this ability makes a **normal**, **advance** or **fall-back move**:  - Models in that unit can move through models (including **MONSTER/VEHICLE** models, but excluding **TITANIC** models) and can move horizontally through sections of **terrain features** that are 4" or less in height.  - Before moving that unit, you can select for all models in that unit to have the **MOBILE** keyword until that move ends. If you do, when that move ends, roll one D6: on a 1, that unit is battle-shocked.  ***Designer’s Note:** Gaining the **MOBILE** keyword for the duration of a move will

Points

  • 1 model790 pts

Keywords

VehicleTitanicWalkerToweringT'au EmpireNon-KrootFrameDamage Dx WeaponT’au Empire