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ATTRITIO

Tetras

80 - 160 pts

Characteristics

M14"
T7
Sv4+
W7
LD7+
OC2

Melee Weapons

  • Close combat weaponsRange MeleeA 2Skill 5+S/AP/D 3 / 0 / 1

Abilities

High-intensity Markerlights
Each time this unit is an Observer unit, until the end of the phase, each time a model in its Guided unit makes an attack that targets their Spotted unit, you can re-roll the Hit roll.
Blade-sharp Senses
If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Great Endurance
Add 2" to the Move characteristic of models in this unit.
Predatory Swiftness
You can re-roll Advance and Charge rolls made for this unit.
Leathery Resilience
Add 1 to the Toughness characteristic of models in this unit.
Lethal Instincts
Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
Corded Muscle
Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
Deadly Demise 1
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.

Points

  • 2 models80 pts
  • 4 models160 pts

Keywords

VehicleFlyMarkerlightT'au EmpireNon-KrootFrameT’au Empire