The Twin Lance
Epic Hero220 pts
Characteristics
M10"
T6
Sv2+
Inv4+
W8
LD6+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Fusion eliminatorRange 18"A 2Skill 2+S/AP/D 10 / -4 / D6Melta 2
- Shardstorm burst systemRange 18"A D6Skill 2+S/AP/D 5 / 0 / 1Pistol
- Twin pulse blasterRange 10"A 2Skill 5+S/AP/D 6 / -1 / 1AssaultTwin-linked
- XV pulse pistolRange 12"A 2Skill 2+S/AP/D 6 / -1 / 2Rapid Fire 2
- ➤ Ion scattercannon - overchargeRange 18"A 4Skill 2+S/AP/D 8 / -3 / 3HazardousRapid Fire 2
- ➤ Ion scattercannon - standardRange 18"A 4Skill 2+S/AP/D 7 / -2 / 2Rapid Fire 2
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Ion scattercannonRange MeleeA 3Skill 4+S/AP/D 7 / -2 / 2Extra Attacks
Abilities
- Neocapacitor Shields
- At the start of your opponent’s Charge phase, you can select one visible enemy unit (excluding **MONSTER** and **VEHICLE** units) within 12" of this unit. That unit must take a Battle-shock test and, until the end of the turn, subtract 1 from Charge rolls made for that unit.
- Exemplars of Mont’ka
- Each time a model in this unit makes a ranged attack that targets the closest eligible target, that attack has the **[SUSTAINED HITS 1]** and **[IGNORES COVER]** abilities.
- Retro-thrusters
- At the end of the Fight phase, if this unit was eligible to fight this phase, this unit can either make a Normal move of up to 6" or a Fall Back move.
- Sustained Hits
- This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**. ***Example: An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).
- Scouts 8"
- This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
- Ignores Cover
- Each time an attack is made with an **[IGNORES COVER]** weapon, the target cannot have the **benefit of cover** against that attack (13.08), including from rules that give a model or unit the **benefit of cover** (e.g. **Stealth**).
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- MV15 Gun Drone
- The bearer is equipped with 1 twin pulse blaster.
Points
- 2 models220 pts
Keywords
Epic HeroVehicleWalkerFlyCharacterBattlesuitT'au EmpireNon-KrootT’au Empire