Tidewall Shieldline
85 pts
Characteristics
M4"
T8
Sv3+
Inv5+
W10
LD7+
OC0
This datasheet was imported from the Munitorum Field Manual (points only). Weapon profiles and full stats are available for the curated sample units (run npm run seed).
Abilities
- Tidewall Defence Platform
- If equipped with a Tidewall defence platform, this FORTIFICATION has a Wounds characteristic of 15.
- Deadly Demise D3
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Fortification
- While an enemy unit is only within Engagement Range of one or more ^^**Fortifications**^^ from your army: - That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll. - Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
- Firing Deck 20
- This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence: 1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase). 2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons). 3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons. 4. Until t
- Tidewall Cover
- Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Points
- 1 model85 pts
Keywords
FortificationVehicleTransportFlyT'au EmpireNon-KrootT’au Empire