Tx42 Piranha
60 pts
Characteristics
M14"
T7
Sv4+
W7
LD7+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Rail rifleRange 30"A 1Skill 4+S/AP/D 10 / -4 / 3Devastating Wounds
Abilities
- Outflank
- When this unit arrives from Strategic Reserves, it can be set up within your opponent’s deployment zone (all other restrictions still apply).
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Deadly Demise 1
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Scouts 9"
- This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
Points
- 1 model60 pts
Keywords
VehicleFlyT'au EmpireNon-KrootFrameT’au Empire