Vespid Stingwings
70 - 115 pts
Characteristics
M12"
T4
Sv4+
W1
LD7+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Neutron grenade launcherRange 18"A D6Skill 4+S/AP/D 4 / -1 / 2Anti-Infantry 3+Blast
- Neutron rail rifleRange 30"A 1Skill 4+S/AP/D 10 / -4 / 3Devastating Wounds
Abilities
- Airborne Agility
- At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
- Oversight Drone
- Once per battle, when the bearer’s unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit have the [IGNORES COVER] ability. Designer’s Note: Place an Oversight Drone token next to the bearer, removing it once this ability has been used.
- Blade-sharp Senses
- If this unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
- Great Endurance
- Add 2" to the Move characteristic of models in this unit.
- Predatory Swiftness
- You can re-roll Advance and Charge rolls made for this unit.
- Leathery Resilience
- Add 1 to the Toughness characteristic of models in this unit.
- Lethal Instincts
- Each time a model in this unit makes an attack that targets a unit below Starting Strength, you can re-roll the Hit roll.
- Corded Muscle
- Add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in this unit.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Points
- 5 models70 pts
- 10 models115 pts
Keywords
InfantryFlyT'au EmpireNon-KrootT’au Empire