Chaos Predator Annihilator
140 pts
Characteristics
M10"
T10
Sv3+
W11
LD6+
OC3
Ranged WeaponsRangeABSSAPD
- Havoc launcher[Blast]48"D63+501
- Inferno combi-bolter[Rapid Fire 2]24"23+4-21
- Inferno combi-weapon[Anti-Infantry 4+, Devastating Wounds, Rapid Fire 1]24"14+4-21
- Inferno heavy bolter[Sustained Hits 1]36"33+5-22
- Lascannon48"13+12-3D6+1
- Predator twin lascannon[Twin-linked]48"13+14-3D6+1
Melee WeaponsRangeAWSSAPD
- Armoured tracksMelee34+601
Abilities
- Ensorcelled Annihilation
- Each time this model makes a ranged attack that targets a ^^**Monster^^** or ^^**Vehicle^^** unit that was hit by one or more Psychic attacks made by a ^^**Thousand Sons Psyker^^** unit from your army this turn, you can re-roll the Hit roll and you can re-roll the Damage roll.
- Deadly Demise D3
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Damaged: 1-4 wounds remaining
- While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Points
- 1 model140 pts
Keywords
Thousand SonsVehicleSmokeChaosTzeentchPredator AnnihilatorFrameThousand Sons