Flamers
65 - 130 pts
Characteristics
M9"
T4
Sv7+
Inv4+
W3
LD7+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Flickering flamesRange 12"A D6Skill N/AS/AP/D 4 / -1 / 1Ignores CoverPsychicTorrent
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Flamer mouthsRange MeleeA 3Skill 4+S/AP/D 4 / 0 / 1
Abilities
- Bounding Leaps
- This unit is eligible to shoot in a turn in which it Fell Back.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Daemonic Illusions (Aura)
- While a friendly ^^**Thousand Sons Psyker^^** unit is within 6" of and visible to this unit, models in that unit have a 4+ invulnerable save against ranged attacks.
Points
- 3 models65 pts
- 6 models130 pts
Keywords
InfantryFlyChaosDaemonTzeentchSummonedScintillating LegionsThousand Sons