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ATTRITIO

Lord Of Change

320 pts

Characteristics

M12"
T10
Sv6+
Inv4+
W18
LD6+
OC5

Ranged Weapons

  • Rod of sorceryRange 18"A 6Skill 2+S/AP/D 8 / -1 / 2
    Psychic
  • ➤ Bolt of Change - focused witchfireRange 18"A 9Skill 2+S/AP/D 9 / -2 / 3
    HazardousPsychic
  • ➤ Bolt of Change - witchfireRange 18"A 9Skill 2+S/AP/D 9 / -1 / 1
    Psychic

Melee Weapons

  • Baleful swordRange MeleeA 3Skill 3+S/AP/D 7 / -2 / 3
    Extra Attacks
  • Staff of TzeentchRange MeleeA 5Skill 3+S/AP/D 6 / -1 / 3
    Psychic

Abilities

Damaged: 1-7 wounds remaining
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Daemon Lord of Tzeentch (Aura)
While a friendly ^^**Scintillating Legions^^** unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.
Master of Magicks (Aura)
In your Shooting phase, select one of the following abilities: [Ignores Cover], [Lethal Hits], [Sustained Hits D3]. Until the end of the phase, this model's Bolt of Change has that ability.
Lord of Forbidden Lore
Each time the bearer manifests a Ritual, while resolving the Ritual, add 6" to its range.
Umbralefic Crystal
Once per battle, in your Command phase, if the bearer's unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves. In the Reinforcements step of your next Movement phase, set that unit back up anywhere on the battlefield that is more than 9" horizontally away from all enemy units.
Eldritch Vortex of E'taph
Add 1 to the Strength and Damage characteristics of Psychic weapons equipped by the bearer.
Incandeum
Once per battle, when selecting a Ritual for the bearer to attempt, you can select Doombolt, even if a model from your army has already attempted to manifest that Ritual this phase.
Arcane Might
Add 1 to the Strength characteristic of Psychic weapons equipped by models in the bearer’s unit. While the bearer’s unit is wholly within your army’s Flow of Magic, add 2 to the Strength characteristic of Psychic weapons equipped by models in that unit instead.
Empowered Manifestation
While the bearer’s unit is wholly within your army’s Flow of Magic, you can add 6" to the range of Psychic abilities the bearer has that specify a range (including Rituals) and each time a model in the bearer’s unit takes a Hazardous test for a Psychic weapon, you can re‑roll the result.
Empyric Onslaught
While the bearer’s unit is wholly within your army’s Flow of Magic, add 3 to the Attacks characteristic of ranged Psychic weapons equipped by the bearer.
Noctilith Mantle
While the bearer’s unit is on the battlefield, it is wholly within your army’s Flow of Magic. Models in that unit cannot be selected to use any Rituals.
Nethershriek Mind-eater
At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. That unit must take a Battle-shock test; if that test is failed, that unit suffers 3 mortal wounds.
Diabolic Servant
While the bearer is within 6" of one or more friendly ^^**Scintillating Legion^^** units, each time the bearer Channels the Warp, add 1 to the Psychic test result.
Duplicitous Malediction
After both players have deployed their armies, select up to three ^^**Thousand Sons^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserve if you wish, regardless of how many units are already in Strategic Reserves.
Tome of True Names
Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer has a 2+ invulnerable save.
Warpmeld Dagger
Each time the bearer attempts a Ritual, just before determining the Psychic test result, the bearer can use this Enhancement. If it does, the bearer suffers D3 mortal wounds; if it is not destroyed as a result, add 1 to that Psychic test result for each of those mortal wounds suffered.
Diamond of Distortion
While the bearer is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
Bray Lord
The bearer has the Scouts 6" ability.
Flowing Flesh
The bearer has the Feel No Pain 4+ ability and a Wounds characteristic of 5.
Risen Rubricae
At the start of the Declare Battle Formations step, select either two ^^**Rubricae Battleline^^** units from your army or one other ^^**Rubricae^^** unit from your army; models in the selected units have the Infiltrators ability.
Arcane Thralls (Aura)
While a friendly ^^**Rubricae^^** unit is within 9" of the bearer, you can re-roll Battle-shock tests taken for that unit.
Lord of the Rubricae
While the bearer is leading a unit, each time a ^^**Rubricae^^** model in that unit makes an attack, add 1 to the Hit roll.
Stave Abominus
The bearer's melee weapons have the [Sustained Hits D3] and [Devastating Wounds] abilities.
Warp Syphon
While the bearer is within 6" of one or more friendly ^^**Thousand Sons Vehicle^^** units, each time the bearer Channels the Warp, after you roll that additional D6 but before checking for doubles or triples, the bearer can use this Enhancement. If it does, select one of those ^^**Vehicle^^** units; that ^^**Vehicle^^** unit suffers 1 mortal wound and you can re-roll that additional D6.
Perplexing Cloak
While the bearer is within 3" of one or more friendly ^^**Thousand Sons Vehicle^^** units, the bearer has the Lone Operative ability.
Biomechanical Mutation
In your Command phase, you can select one friendly ^^**Thousand Sons Vehicle^^** model within 6" of this model. That model regains up to D3 lost wounds.
Warp-cursed Runemaster
While the bearer is within 6" of one or more friendly ^^**Thousand Sons Vehicle^^** units, each time the bearer manifests a Ritual, while resolving that Ritual, add 6" to its range.
Curse of Life
When this model **heals** as a result of the **Sorcerous Invigoration detachment rule**, you can add 3 to the number of wounds **healed**.
Eruption of Vitality
(Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6:  - On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.
Occulus Infernum
In your Movement phase, at the start or end of this unit’s move, you can select one friendly **SEKHETAR ROBOTS** unit within 6" of this unit. That unit’s ranged attacks have +1 **BS** until the start of your next turn.
Walking Rampart
This model has the following abilities:  - Soul Bound: In your Movement phase, at the start or end of this unit’s move, you can select one friendly **SEKHETAR ROBOTS** unit within 3" of this model. That **SEKHETAR ROBOTS** unit **heals** D3+1 wounds.  ▪ Kine‑shielded Guardians: While this model is within 3" of a friendly **SEKHETAR ROBOTS** unit, this model has **Lone Operative**.
Unravelled Fates
In your Movement phase, at the start or end of this unit's move, you can select one friendly **battle‑shocked MUTANT** unit within 6" of this model. That unit is no longer **battle‑shocked**.
Deadly Demise D6
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Daemonic Illusions (Aura)
While a friendly ^^**Thousand Sons Psyker^^** unit is within 6" of and visible to this unit, models in that unit have a 4+ invulnerable save against ranged attacks.

Points

  • 1 model320 pts

Keywords

MonsterCharacterFlyPsykerChaosDaemonTzeentchSummonedScintillating LegionsExtra Attacks WeaponThousand Sons