Skip to main content
ATTRITIO

Magnus The Red

Epic Hero455 pts

Characteristics

M14"
T11
Sv2+
Inv4+
W16
LD5+
OC6

Ranged Weapons

  • Gaze of MagnusRange 24"A 3D3Skill 2+S/AP/D 11 / -2 / 3
    Devastating WoundsPsychic
  • Tzeentch's FirestormRange 24"A D6+3Skill 2+S/AP/D 6 / -1 / 2
    BlastIgnores CoverPsychic

Melee Weapons

  • ➤ Blade of Magnus - strikeRange MeleeA 7Skill 2+S/AP/D 16 / -3 / 3
    Devastating WoundsPsychic
  • ➤ Blade of Magnus - sweepRange MeleeA 14Skill 2+S/AP/D 8 / -1 / 2
    Psychic

Abilities

Damaged: 1-6 wounds remaining
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Unearthly Power
At the start of the battle round, select one of the abilities in the Crimson King section. Until the start of the next battle round, this model has that ability.
Lord of the Planet of the Sorcerers (Psychic)
This model can attempt up to 2 Rituals per turn instead of one, and each time this model attempts a Ritual, add 2 to the Psychic test result.
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Deadly Demise D6
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Mortal Sorcery (Aura)
While a friendly ^^**Scintillating Legions Psyker^^** unit from your army is within 6" of and visible to this unit, that ^^**Scintillating Legions^^** unit has the Cabal of Sorcerers ability.
Cabal of Sorcerers
If your army Faction is ^^**Thousand Sons^^**, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test by following the sequence below: 1. Roll 2D6 2. Optionally, roll one additional D6 (Channel the Warp). Then, if one or more doubles or triples were rolled during this test, that model's unit suffers D3 mortal wounds. 3. If that

Points

  • 1 model455 pts

Keywords

Thousand SonsMonsterPsykerFlyCharacterEpic HeroDaemonChaosTzeentchPrimarchThousand Sons