Mutalith Vortex Beast
170 pts
Characteristics
M10"
T10
Sv4+
Inv5+
W13
LD6+
OC4
Ranged WeaponsRangeABSSAPD
- ➤ Warp vortex - beam[Devastating Wounds]36"13+18-3D6+6
- ➤ Warp vortex - blast[Blast]24"D6+33+9-22
- ➤ Warp vortex - torrent[Ignores Cover, Torrent]18"2D6–6-11
Melee WeaponsRangeAWSSAPD
- Betentacled mawMelee153+701
- Mutalith clawsMelee53+10-23
Abilities
- Mutating Vortex (Aura)
- At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model: on a 2-3, that unit suffers 1 mortal wound; on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each enemy unit within range of this ability must then take a Battle-shock test.
- Immaterial Flare (Aura)
- While a friendly ^^**Thousand Sons Psyker^^** model is within 6" of this model, each time that model Channels the Warp, add 1 to the Psychic test result. This is not cumulative with any other modifiers to the Psychic test result.
- Damaged: 1-4 wounds remaining
- While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Feel No Pain 5+
- This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost.
Points
- 1 model170 pts
Keywords
Thousand SonsMonsterChaosTzeentchMutantThousand Sons