Screamers
80 - 160 pts
Characteristics
M14"
T4
Sv6+
Inv4+
W3
LD7+
OC1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Lamprey biteRange MeleeA 3Skill 3+S/AP/D 6 / -2 / 2Anti-MONSTER 4+Anti-VEHICLE 4+
Abilities
- Slashing Dive
- In your Movement phase, after this unit ends a Normal move, select one enemy unit it moved over during that move and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Daemonic Illusions (Aura)
- While a friendly ^^**Thousand Sons Psyker^^** unit is within 6" of and visible to this unit, models in that unit have a 4+ invulnerable save against ranged attacks.
Points
- 3 models80 pts
- 6 models160 pts
Keywords
BeastFlyChaosDaemonTzeentchSummonedScintillating LegionsThousand Sons