Skip to main content
ATTRITIO

Tzaangors

75 - 145 pts

Characteristics

M6"
T4
Sv6+
Inv6+
W1
LD7+
OC1

Melee Weapons

  • ChainswordRange MeleeA 3Skill 4+S/AP/D 4 / 0 / 1

Abilities

Ambushing Hunters
At the end of your opponent's turn, if this unit is more than 6" horizontally away from all enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.
Brayhorn
You can re-roll Advance and Charge rolls made for the bearer’s unit.
Herd banner
While the bearer's unit is within range of one or more objective markers you control, improve the Leadership characteristic of models in the bearer's unit by 1.
Malevolence
At the end of the battle, this model gains 1XP and 1 Lore or Arcana point (your choice) for each different Agenda your opponent selected at the start of the battle that one or more of their units subsequently gained XP from.
Mirrored Machinator
In the Determine Victor step, if you are not the victor, roll one D6 for each model from your Crusade army with this reward that is on the battlefield. If one or more of those results are a 4+, you gain that battle's Victor Bonus anyway.
Exalted Mutation (Instant)
This model gains one Boon of Tzeentch of your choosing, or two randomly determined Boons of Tzeentch.
Touch of Vicissitude
Each time this model's unit is selected to fight, select one of the following abilities: **[LETHAL HITS]**; **[SUSTAINED HITS 1]**. Until the end of the phase, this model's melee weapons have the selected ability.
Empyric Portents
In the Determine Attacker and Defender step, if your Crusade army includes one or more models with this reward, do not roll off to determine the Attacker and Defender. Instead, you choose whether you will be the Attacker or Defender (if your opponent has a rule to the same effect, roll off as normal).
Guided by the Whispers
In the Select Crusade Blessings step, roll one D6 for each model from your Crusade army with this reward: if one or more of those result is a 4+, you can select one additional Crusade Blessing this battle.
Time Flux (Instant)
You can either remove all Battle Scars this model has, or select one other ^^**Thousand Sons**^^ unit on your Order & of Battle and remove one Battle Scar from that unit.
Psyncopation
You can re-roll Advance and Charge rolls made for this model's unit.
Immaterial Echo (Psychic)
Each time this model manifests the Temporal Surge Ritual, if the Psychic test result for that Ritual was 12+, you can select two friendly **^^Thousand Sons^^** units that are not within Engagement Range of one or more enemy units and within 24" of and visible to this model, instead of one. Each of those units can make a Normal move up to 6". Until the end of the turn, neither of those units are eligible to declare a charge.
Grand Schemer (Instant)
Roll one D6: on a 1-3, you gain 1RP;on a 4-6, you gain D3RP.
Seeded Strategy
Each time your opponent uses a Stratagem, roll one D6: on a 5, you gain 1CP; on a 6, you gain 1CP and this model gains 1 Lore point.
Ulterior Ruse
In the Select Agendas step, roll one D6 for each model from your Crusade army with this reward: if one or more of those results is a 2+, you can select one additional **^^Thousand Sons^^** Agenda this battle; if one or more of those results is a 5+, you can select two additional **^^Thousand Sons^^** Agendas instead, this battle.
Opus Arcana (Instant)
You can deduct 1 or 2 Lore points from this model: if you deduct 1, this model gains D3 Arcana points; if you deduct 2, this model gains 3 Arcana points.
Occult Fixation (Psychic)
Each time this model Channels the Warp, add 1 to the result of that Psychic test.
Kaleidoscopic Blast (Psychic)
Each time this model manifests the Doombolt Ritual, if the Psychic test result for that Ritual was 14+, you can select two enemy units that are within 24" of and visible to this model, instead of one (all other restrictions apply). Both selected units suffer D3+3 mortal wounds.
Ardent Scholar
Each time this model is Marked for Greatness, roll one D6: on a 1-2, this model gains 1 Lore point; on a 3-5, this model gains D3 Lore points; on a 6, this model gains D3 Lore points and D3XP.
Sacrificial Grimoire (Instant)
You can deduct 1 or 2 Arcana points from this model: if you deduct 1, this model gains D3 Lore points; if you deduct 2, this model gains 3 Lore points.
Thief of Enigmas (Psychic)
Each time this model manifests the Destiny's Ruin Ritual, if the Psychic test result for that Ritual was 13+, you can select two enemy units that are within 24" of and visible to this model, instead of one. Until the end of the phase, each time a friendly **^^Thousand Sons^^** unit makes an attack that targets one of those units, you can re-roll the Hit roll.
Destiny's Aberration (Instant)
Select either this model or one other ^^**Thousand Sons^^** unit (excluding ^^**Characters^^**) from your Crusade army that has one or more Battle Traits, then select one Battle Trait the selected model/unit has and replace it with one new ^^**Thousand Sons^^** Battle Trait (this must be one it can have).
Arch Instigator
Add 2 to this model's Wounds characteristic.
Fickle Revelation
At the end of the Declare Battle Formations step, select one **^^Thousand Sons^^** Battle Trait (this can be a **^^Rubricae^^** Battle Trait, even though this model does not have that keyword, but it must otherwise be a Battle Trait this model can have and cannot be a Battle Trait this model, or the unit it is attached to, already has). Until the end of the battle, this models (and any unit it is attached to) is considered to have that Battle Trait.
Artful Dualism (Instant)
This model can either use the Renowned Heroes Requisition once, for 0RP (even if it has not gained a Crusade rank), or it can gain one Artificer or Antiquity Crusade Relic of your choice.
Misinformator (Battle Honour)
After both players have deployed their armies, you can select one **^^Thousand Sons^^** unit from your Crusade army and redeploy it. When doing so, you can set that unit up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Crystalline Body
Each time a ranged attack is allocated to this model, on an unmodified saving throw of 6, the attacking unit suffers 1 mortal wound after it has finished making its attacks.
Warp Strider
Add 1" to the Move characteristic of models in this model's unit, and each time a model in this model's unit makes a Normal, Advance, Fall Back or Charge move, it can move horizontally through models and terrain features. If this model is wholly within your opponent's deployment zone at the end of the battle, roll one D6: on a 4+, this model gains 1 Arcana point.
Forewarned by Fate
Once per battle round, when an attack is allocated to the bearer's unit, you can change the Damage characteristic of that attack to 0. If this model is within range of an objective marker that you control at the end of the battle, and that objective marker is not within your deployment zone, roll one D6: on a 4+ this model gains 1 Lore point.
Flesh Sigils
This model has the Feel Not Pain 5+ ability (if this model is a **^^Chaos Spawn^^** model, it has the Feel No Pain 4+ ability instead).
Flame-wreathed
Each time this model makes a melee attack, you can re-roll the Hit roll.
Raptorial Talons
Improve the Strength and Armour Penetration characteristics of this model's melee weapons by 1.
Immaterial Edge
This model's melee weapons have the **[DEVASTATING WOUNDS]** ability.
Temporal Distortion
Add 1 to Advance and Charge rolls made for this model's unit.
Aura of Illusion
This model has the Stealth ability, and while this model is leading a unit, each time a ranged attack targets that unit, if the attacking model is not within 12", subtract 1 from the Hit roll.
Scouts 6"
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a **scout move**.  - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
Mortal Sorcery (Aura)
While a friendly ^^**Scintillating Legions Psyker^^** unit from your army is within 6" of and visible to this unit, that ^^**Scintillating Legions^^** unit has the Cabal of Sorcerers ability.

Points

  • 10 models75 pts
  • 20 models145 pts

Keywords

Thousand SonsInfantryChaosTzeentchMutantThousand Sons