Barbed Hierodule
340 pts
Characteristics
M8"
T12
Sv2+
W18
LD8+
OC5
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Bio-cannonRange 48"A D6+3Skill 3+S/AP/D 9 / -2 / 2Blast
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Hierodule scything talonsRange MeleeA 8Skill 3+S/AP/D 14 / -2 / D3+3
Abilities
- Overgrown Barbs
- In your Shooting phase, after this model has shot, select one enemy unit (excluding Titanic units) that was hit by one or more of those attacks. Until the start of your next turn, while this model is on the battlefield, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Damaged: 1-6 Wounds Remaining
- While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Points
- 1 model340 pts
Keywords
TyranidsMonsterGreat DevourerFrameTyranids