Barbgaunts
55 - 110 pts
Characteristics
M6"
T4
Sv4+
W2
LD8+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- BarblauncherRange 24"A D6Skill 4+S/AP/D 5 / 0 / 1BlastHeavy
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Chitinous claws and teethRange MeleeA 1Skill 4+S/AP/D 4 / 0 / 1
Abilities
- Disruption Bombardment
- In your Shooting phase, after this unit has shot, select one enemy INFANTRY unit hit by one or more of those attacks. Until the end of your opponent’s next turn, that enemy unit is disrupted. While a unit is disrupted, subtract 2 from its Move characteristic, and subtract 2 from Advance and Charge rolls made for it.
- Synapse
- If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Points
- 5 models55 pts
- 10 models110 pts
Keywords
InfantryGreat DevourerTyranidsAttacks Dx WeaponTyranids