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ATTRITIO

Barbgaunts

55 - 110 pts

Characteristics

M6"
T4
Sv4+
W2
LD8+
OC1

Ranged Weapons

  • BarblauncherRange 24"A D6Skill 4+S/AP/D 5 / 0 / 1
    BlastHeavy

Melee Weapons

  • Chitinous claws and teethRange MeleeA 1Skill 4+S/AP/D 4 / 0 / 1

Abilities

Disruption Bombardment
In your Shooting phase, after this unit has shot, select one enemy INFANTRY unit hit by one or more of those attacks. Until the end of your opponent’s next turn, that enemy unit is disrupted. While a unit is disrupted, subtract 2 from its Move characteristic, and subtract 2 from Advance and Charge rolls made for it.
Synapse
If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Points

  • 5 models55 pts
  • 10 models110 pts

Keywords

InfantryGreat DevourerTyranidsAttacks Dx WeaponTyranids