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ATTRITIO

Biovores

60 - 140 pts

Characteristics

M5"
T6
Sv3+
W5
LD8+
OC1

Ranged Weapons

  • Spore mine launcherRange 48"A D3Skill 4+S/AP/D 6 / -1 / 2
    BlastDevastating WoundsHeavyIndirect Fire

Abilities

Seed Spore Mines
Once per turn, in your Shooting Phase, when selected to shoot, one unit with this ability can use it instead of making any attacks with its ranged weapons. If it does, you can add one new **SPORE MINES** unit to your army and set it up anywhere on the battlefield that is wholly within 48" of this unit and more than 8" horizontally away from all enemy units. That **SPORE MINES** unit contains 1 model for each model in this unit.
Deadly Demise 1
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Synapse
If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Points

  • 1 model60 pts
  • 2 models100 pts
  • 3 models140 pts

Keywords

InfantryGreat DevourerBiovoreTyranidsAttacks Dx WeaponTyranids