Genestealers
75 - 140 pts
Characteristics
M8"
T4
Sv5+
Inv5+
W2
LD7+
OC1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Genestealers claws and talonsRange MeleeA 4Skill 2+S/AP/D 4 / -2 / 1
Abilities
- Vanguard Predator
- Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target is within range of one or more objective markers, re-roll a Wound roll 1 as well.
- Scouts 8"
- This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
- Synapse
- If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Points
- 5 models75 pts
- 10 models140 pts
Keywords
TyranidsInfantryGreat DevourerVanguard InvaderTyranids