Norn Assimilator
250 pts
Characteristics
M10"
T11
Sv2+
W16
LD7+
OC5
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Monstrous scything talonsRange MeleeA 6Skill 2+S/AP/D 9 / -2 / 3
- Toxinjecter HarpoonRange MeleeA 4Skill 2+S/AP/D 12 / -3 / D6+1Extra Attacks
Abilities
- Harpoon Barbs
- Once per turn, when an enemy unit within Engagement Range of this unit is chosen to Fall Back, roll one D6; on a 2+, that unit suffers D6 mortal wounds.
- Encircling Horrors
- **NEUROLICTOR/LICTOR/VON RYAN’S LEAPERS** unit only. In your opponent’s Movement phase, when an enemy unit ends a move within 8" of this unit, this unit can make a **normal move** of up to D3+3".
- Cryptophotaic Camouflage
- **VON RYAN’S LEAPERS** unit only. This unit has ‑3" **detection range**.
- Destabilising Predation
- **NORN EMISSARY** unit only. This unit’s ranged attacks have **[ANTI‑CHARACTER 2+]**.
- Synaptoprescience
- **NORN ASSIMILATOR** unit only. This unit has 4+ **InSv**.
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Shadow in the Warp
- If your Army Faction is **TYRANIDS**, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle‑shock test. Each time an enemy unit takes such a Battle‑shock test, if it is within 6" of one or more **SYNAPSE** units from your army, subtract 1 from that test.
- Synapse
- If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
- Damaged: 1-5 Wounds Remaining
- While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Singular Purpose
- At the start of the first battle round, select one of the following: - Select one enemy unit. Until the end of the battle, each time this model makes an attack that targets that unit you can re-roll the Hit roll and you can re-roll the Wound roll - Select one objective marker. Until the end of the battle, while this model is within range of that objective marker, it has the Feel No Pain 5+ ability and an Objective Control characteristic of 15.
- Protean Purpose
- (Once per battle, per unit) In your Command phase, you can use this ability. If you do, this unit can make a selection for its **Singular Purpose** ability (this replaces the previous selection).
Points
- 1 model250 pts
Keywords
MonsterGreat DevourerSynapseTyranidsHarvesterExtra Attacks WeaponTyranids