Screamer-Killer
125 pts
Characteristics
M8"
T9
Sv2+
W10
LD8+
OC3
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Bio-plasmic screamRange 18"A D6+3Skill 4+S/AP/D 8 / -2 / 1AssaultBlast
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Screamer-killer talonsRange MeleeA 10Skill 3+S/AP/D 10 / -2 / 3
Abilities
- Death Scream
- In your Shooting phase, after this model has shot, select one unit hit by one or more of those attacks. That unit must take a Battle-shock test, subtracting 1 from that test.
- Deadly Demise 1
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Synapse
- If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Points
- 1 model125 pts
Keywords
MonsterGreat DevourerTyranidsTyranids