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ATTRITIO

Tyranid Warriors With Ranged Bio-Weapons

60 - 120 pts

Characteristics

M6"
T5
Sv4+
W3
LD7+
OC2
Ranged WeaponsRangeABSSAPD
  • Barbed strangler[Blast]36"D6+14+6-11
  • Deathspitter24"34+5-11
  • Devourer[Assault]18"34+501
  • Spinefists[Assault, Pistol, Twin-linked]12"24+401
  • Venom cannon[Blast]36"D34+9-22
Melee WeaponsRangeAWSSAPD
  • Scything talonsMelee34+5-11
  • Tyranid Warrior claws and talonsMelee53+5-11

Abilities

Adaptable Predators
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Shadow in the Warp
If your Army Faction is **TYRANIDS**, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle‑shock test. Each time an enemy unit takes such a Battle‑shock test, if it is within 6" of one or more **SYNAPSE** units from your army, subtract 1 from that test.
Synapse
If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.

Points

  • 3 models60 pts
  • 6 models120 pts

Keywords

InfantryTyranid Warriors with Ranged Bio-weaponsTyranidsSynapseGreat DevourerTyranids