Zoanthropes
90 - 200 pts
Characteristics
M5"
T5
Sv5+
Inv4+
W3
LD7+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- ➤ Warp blast - focused witchfireRange 24"A 1Skill 3+S/AP/D 12 / -3 / D6+1Lethal HitsPsychic
- ➤ Warp blast - witchfireRange 24"A D3Skill 3+S/AP/D 7 / -2 / D3BlastPsychic
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Chitinous claws and teethRange MeleeA 2Skill 5+S/AP/D 3 / 0 / 1
Abilities
- Spirit Leech (Aura, Psychic)
- While an enemy unit is within 6" of this unit, if it contains a Neurothrope, each time that enemy unit fails a Battle-shock test, it suffers D3 mortal wounds and one model in this unit regains up to D3 lost wounds.
- Warp Field (Aura, Psychic)
- While a friendly TYRANIDS unit is within 6" of this unit, models in that unit have a 6+ invulnerable save.
- Shadow in the Warp
- If your Army Faction is **TYRANIDS**, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle‑shock test. Each time an enemy unit takes such a Battle‑shock test, if it is within 6" of one or more **SYNAPSE** units from your army, subtract 1 from that test.
- Synapse
- If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army: ▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6. ▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Points
- 3 models90 pts
- 6 models200 pts
Keywords
InfantryFlyPsykerGreat DevourerTyranidsSynapseTyranids