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ATTRITIO

Angron

Epic Hero330 pts

Characteristics

M14"
T11
Sv2+
Inv4+
W16
LD5+
OC6

Melee Weapons

  • ➤ Samni’arius and Spinegrinder - strikeRange MeleeA 8Skill 2+S/AP/D 14 / -3 / D6+2
    Devastating Wounds
  • ➤ Samni’arius and Spinegrinder - sweepRange MeleeA 16Skill 2+S/AP/D 7 / -2 / 2
    Devastating Wounds

Abilities

Reborn in Blood
At the start of the battle round, when you make a Blessings of Khorne roll, if this model is destroyed, you can use a triple 6 from that roll to use this ability instead of activating any Blessings of Khorne at the start of that battle round. If you do, this model is no longer destroyed and in the Reinforcements step of your next Movement phase, it is set up anywhere on the battlefield using its Deep Strike ability, with 8 wounds remaining.
Wrathful Presence
At the start of the battle round, select one Wrathful Presence ability. Until the start of the next battle round, this model has that ability.
Damaged: 1-6 wounds remaining
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Deadly Demise D6
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Blessings of Khorne
If your Army Faction is ^^**World Eaters^^**, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability

Points

  • 1 model330 pts

Keywords

World EatersMonsterFlyCharacterEpic HeroChaosKhorneDaemonPrimarchWorld Eaters