Skip to main content
ATTRITIO

Bloodthirster

320 pts

Characteristics

M12"
T11
Sv3+
Inv4+
W18
LD6+
OC5

Ranged Weapons

  • BloodflailRange 12"A 1Skill 2+S/AP/D 16 / -3 / D6+1
    Devastating Wounds
  • Hellfire breathRange 12"A D6Skill N/AS/AP/D 5 / -1 / 1
    Ignores CoverTorrent
  • Lash of KhorneRange 12"A 9Skill 2+S/AP/D 8 / -1 / 2

Melee Weapons

  • ➤ Great axe of Khorne - strikeRange MeleeA 7Skill 2+S/AP/D 16 / -4 / D6+2
  • ➤ Great axe of Khorne - sweepRange MeleeA 14Skill 2+S/AP/D 10 / -2 / 2

Abilities

Daemon Lord of Khorne (Aura)
While a friendly ^^Blood Legions^^ unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Relentless Carnage
At the end of the Fight phase, you can select one enemy unit within Engagement Range of this model and roll eight D6: for each 4+, that enemy unit suffers 1 mortal wound.
Damaged: 1-6 wounds remaining
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Berzerker Glaive
Add 1 to the Attacks and Damage characteristics of melee weapons (excluding Extra Attacks weapons) equipped by the bearer.
Battle-lust
You can re-roll Charge rolls made for the bearer's unit. In addition, while the Unbridled Bloodlust Blessing of Khorne is active for your army, add 1 to Charge rolls made for the bearer's unit.
Helm of Brazen Ire
Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.
Favoured of Khorne
Each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll up to 2 of the D6 rolled.
Archslaughterer
(Once per battle, per army) In your Command phase, you can use this ability. If you do, every **Blessing of Khorne** is active for this unit until the start of your next turn.
Gateways to Glory
This model has:  - MOBILE.  - +1 to charge rolls.
Brazen Form
Add 1 to the bearer's Toughness characteristic and the bearer has the Feel No Pain 5+ ability.
Butcher Lord
The bearer has the Infiltrators ability.
Chosen of the Blood God
Add 3" to the range of the bearer's Aura abilities.
Strategic Slaughter
After both players have deployed their armies, select up to 3 ^^**Jakhals^^** and/or ^^**Goremongers^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Disciple of Khorne
The bearer has the Deep Strike ability, and it has the BLOOD LEGIONS Faction keyword instead of the WORLD EATERS Faction keyword.
Blood-forged Armour
The bearer has a Save characteristic of 2+. If the bearer is destroyed, you gain 1 Blood Tithe point.
Icon of War
While a friendly ^^**Blood Legions^^** unit is within 6" of the bearer, that unit has the Blessings of Khorne ability. If the Might of Khorne ability is active for your army, then while a friendly ^^**Blood Legions^^** unit is within 6" of the bearer, you can re-roll Battle-shock tests taken for that unit.
Blade of Endless Bloodshed
Add 1 to the Attacks, Strength and Damage characteristics of the bearer's melee weapons. Each time the bearer's unit destroys an enemy unit with a melee attack, do not roll to gain a Blood Tithe point, you automatically gain 1 Blood Tithe point instead.
Frenzied Focus
Each time a model in the bearer's unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
Killing Clarity
Each time the bearer's unit destroys an enemy unit, roll one D6: on a 4+, you gain 1CP.
Violent Demise
The bearer's Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, the bearer has the Deadly Demise D3+1 ability, instead of the Deadly Demise D3 ability.
Malicious Vigour
Each time the bearer's unit makes a Brazen Fury move, it is treated as having rolled a 6 for the distance the unit can be moved.
Aggressive Deployment
In the Declare Battle Formations step, if the bearer starts the battle embarked within a ^^**Dedicated Transport^^**, that ^^**Dedicated Transport^^** has the Scouts 9" ability.
Unleash Hell
At the start of your Shooting phase, you can select one ^^**Vehicle^^** model within 6" of the bearer or, if the bearer is embarked within a ^^**Transport^^**, you can select that ^^**Transport^^** model. Until the end of the phase, after the selected model has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Infernal Infusion
Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer's unit has the Fights First ability.
Murderous Onslaught
If the bearer's unit disembarked from a ^^**Transport^^** this turn, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer's unit.
Deadly Demise D6
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Points

  • 1 model320 pts

Keywords

MonsterCharacterFlyChaosDaemonKhorneBlood LegionsSummonedWorld Eaters