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ATTRITIO

Chaos Predator Annihilator

130 pts

Characteristics

M10"
T10
Sv3+
W11
LD6+
OC3

Ranged Weapons

  • Predator twin lascannonRange 48"A 1Skill 4+S/AP/D 14 / -3 / D6+1
    Rapid Fire 2Twin-linked

Abilities

Blood-hungry Annihilator
Each time this model makes a ranged attack that targets the closest eligible ^^**Monster^^** or ^^**Vehicle^^** target within 18", you can re-roll the Wound roll and you can re-roll the Damage roll.
Collar of Khorne
This model has the Feel No Pain 4+ ability against Psychic Attacks. While this model is leading a unit, Bodyguard models in that unit have the Feel No Pain 5+ ability against Psychic Attacks.
Bestial Limbs
Add 1 to Advance and Charge rolls for this model's unit.
Muscular Bulk
Add 2 to this model's Wounds characteristic.
Jagged Horns
This model's melee weapons have the **[LANCE]** ability.
Daemonic Visage
Improve this model's Leadership characteristic by 1 and its Objective Control characteristic by 2. If this model is within range of an objective marker you control that is wholly within your opponent's deployment zone at the end of the battle, you gain 1RP.
Brazen Flesh
This model has a Save characteristic of 2+.
Steel Sinews
Add 1" to the Move characteristic of models in this model's unit and add 1 to Advance rolls made for this model's unit.
Tearing Claws
Add 1 to the Attacks characteristic of melee weapons equipped by this model. If this model destroys eight or more models during a battle, at the end of the battle, it gains 1 bonus Skull point.
Warp Strength
Improve the Strength characteristic of melee weapons equipped by this model by 2. If this model destroys one or more **^^Monster^^** models and/or one or more **^^Character^^** models during a battle, at the end of the battle, it gains 1 bonus Skull point.
Talons of Butchery
This unit’s Maulerfiend Fists have [CLEAVE 2].
Murder-forged Entity
This unit has DAEMON.
Deadly Demise D3
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Damaged: 1-4 wounds remaining
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Blessings of Khorne
If your Army Faction is ^^**World Eaters^^**, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability

Points

  • 1 model130 pts

Keywords

World EatersVehicleSmokeChaosKhornePredator AnnihilatorFrameWorld Eaters