Skip to main content
ATTRITIO

Defiler

270 pts

Characteristics

M14"
T11
Sv3+
Inv5+
W18
LD6+
OC5

Ranged Weapons

  • Ectoplasma destructorRange 36"A D6Skill 4+S/AP/D 12 / -3 / 3
    BlastRapid Fire 2
  • Excruciator cannonRange 36"A 6Skill 4+S/AP/D 6 / -1 / 2
    Rapid Fire 3
  • Hades battle cannonRange 48"A D6+3Skill 4+S/AP/D 10 / -1 / 3
    BlastRapid Fire 3
  • Heavy baleflamerRange 12"A D6+3Skill N/AS/AP/D 7 / -2 / 2
    Ignores CoverTorrent
  • Magma cutterRange 12"A 2Skill 4+S/AP/D 9 / -4 / D6
    Melta 2Rapid Fire 1
  • ➤ Heavy missile launcher - fragRange 48"A 2D6Skill 4+S/AP/D 5 / -1 / 1
    BlastRapid Fire 3
  • ➤ Heavy missile launcher - krakRange 48"A 2Skill 4+S/AP/D 10 / -2 / D6+1
    Rapid Fire 1

Melee Weapons

  • Shearing claws - strikeRange MeleeA 6Skill 3+S/AP/D 16 / -3 / D6+1
  • Shearing claws - sweepRange MeleeA 12Skill 3+S/AP/D 6 / -2 / 1

Abilities

Scuttling Walker
Each time this unit makes a Normal, Advance or Fall Back move, it can move through models (excluding ^^**Titanic**^^ models) and terrain features. When doing so, it can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Unleash Wrath
At the end of your opponent's Movement phase, you can select one enemy unit that was set up on the battlefield within 12" of this model; this model can then either: - Shoot at that unit, but only if it is an eligible target. - Declare a charge against that unit (note that even if this charge is successful, this model does not receive any Charge bonus this turn).
Collar of Khorne
This model has the Feel No Pain 4+ ability against Psychic Attacks. While this model is leading a unit, Bodyguard models in that unit have the Feel No Pain 5+ ability against Psychic Attacks.
Bestial Limbs
Add 1 to Advance and Charge rolls for this model's unit.
Muscular Bulk
Add 2 to this model's Wounds characteristic.
Jagged Horns
This model's melee weapons have the **[LANCE]** ability.
Daemonic Visage
Improve this model's Leadership characteristic by 1 and its Objective Control characteristic by 2. If this model is within range of an objective marker you control that is wholly within your opponent's deployment zone at the end of the battle, you gain 1RP.
Brazen Flesh
This model has a Save characteristic of 2+.
Steel Sinews
Add 1" to the Move characteristic of models in this model's unit and add 1 to Advance rolls made for this model's unit.
Tearing Claws
Add 1 to the Attacks characteristic of melee weapons equipped by this model. If this model destroys eight or more models during a battle, at the end of the battle, it gains 1 bonus Skull point.
Warp Strength
Improve the Strength characteristic of melee weapons equipped by this model by 2. If this model destroys one or more **^^Monster^^** models and/or one or more **^^Character^^** models during a battle, at the end of the battle, it gains 1 bonus Skull point.
Deadly Demise D6
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Damaged: 1-6 wounds remaining
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Blessings of Khorne
If your Army Faction is ^^**World Eaters^^**, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability
Terror of Khorne
At the start of the Fight phase, you can select one enemy unit **engaged** with this unit. That enemy unit makes a **battle‑shock roll**, with -1 to that **battle‑shock roll**. You cannot select the same enemy unit for this effect more than once per phase.

Points

  • 1 model270 pts

Keywords

World EatersVehicleWalkerChaosKhorneDaemonDamage Dx+0 ModifierAttacks Dx WeaponAttacks Dx+0 ModifierDamage Dx WeaponWorld Eaters