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ATTRITIO

Eightbound

125 - 255 pts

Characteristics

M10"
T6
Sv3+
Inv5+
W3
LD6+
OC1

Melee Weapons

  • ChainbladesRange MeleeA 5Skill 3+S/AP/D 8 / -2 / 2

Abilities

Beacons of Rage (Aura)
While a friendly ^^**World Eaters^^** unit is within 6" of this unit, each time a model in that unit makes a melee attack that targets a unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**), add 1 to the Hit roll. If that attack targets a unit that is Below Half-strength, add 1 to the Wound roll as well.
Collar of Khorne
This model has the Feel No Pain 4+ ability against Psychic Attacks. While this model is leading a unit, Bodyguard models in that unit have the Feel No Pain 5+ ability against Psychic Attacks.
Bestial Limbs
Add 1 to Advance and Charge rolls for this model's unit.
Muscular Bulk
Add 2 to this model's Wounds characteristic.
Jagged Horns
This model's melee weapons have the **[LANCE]** ability.
Daemonic Visage
Improve this model's Leadership characteristic by 1 and its Objective Control characteristic by 2. If this model is within range of an objective marker you control that is wholly within your opponent's deployment zone at the end of the battle, you gain 1RP.
Brazen Flesh
This model has a Save characteristic of 2+.
Steel Sinews
Add 1" to the Move characteristic of models in this model's unit and add 1 to Advance rolls made for this model's unit.
Tearing Claws
Add 1 to the Attacks characteristic of melee weapons equipped by this model. If this model destroys eight or more models during a battle, at the end of the battle, it gains 1 bonus Skull point.
Warp Strength
Improve the Strength characteristic of melee weapons equipped by this model by 2. If this model destroys one or more **^^Monster^^** models and/or one or more **^^Character^^** models during a battle, at the end of the battle, it gains 1 bonus Skull point.
Scouts 6"
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a **scout move**.  - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
Blessings of Khorne
If your Army Faction is ^^**World Eaters^^**, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability
Brazen Fury
In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was **destroyed** as a result of those attacks, this unit can make a **surge move** of up to D6". That **surge move** is a **Brazen Fury move**.

Points

  • 3 models125 pts
  • 6 models255 pts

Keywords

World EatersInfantryChaosKhorneDaemonPossessedWorld Eaters