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ATTRITIO

Exalted Eightbound

130 - 265 pts

Characteristics

M10"
T6
Sv3+
Inv5+
W3
LD6+
OC1

This datasheet was imported from the Munitorum Field Manual (points only). Weapon profiles and full stats are available for the curated sample units (run npm run seed).

Abilities

Rend and Tear
Each time a model in this unit makes a melee attack that targets a ^^**Monster^^** or ^^**Vehicle^^** unit, until the end of the phase, improve the Damage characteristic of that attack by 1.
Collar of Khorne
This model has the Feel No Pain 4+ ability against Psychic Attacks. While this model is leading a unit, Bodyguard models in that unit have the Feel No Pain 5+ ability against Psychic Attacks.
Bestial Limbs
Add 1 to Advance and Charge rolls for this model's unit.
Muscular Bulk
Add 2 to this model's Wounds characteristic.
Jagged Horns
This model's melee weapons have the **[LANCE]** ability.
Daemonic Visage
Improve this model's Leadership characteristic by 1 and its Objective Control characteristic by 2. If this model is within range of an objective marker you control that is wholly within your opponent's deployment zone at the end of the battle, you gain 1RP.
Brazen Flesh
This model has a Save characteristic of 2+.
Steel Sinews
Add 1" to the Move characteristic of models in this model's unit and add 1 to Advance rolls made for this model's unit.
Tearing Claws
Add 1 to the Attacks characteristic of melee weapons equipped by this model. If this model destroys eight or more models during a battle, at the end of the battle, it gains 1 bonus Skull point.
Warp Strength
Improve the Strength characteristic of melee weapons equipped by this model by 2. If this model destroys one or more **^^Monster^^** models and/or one or more **^^Character^^** models during a battle, at the end of the battle, it gains 1 bonus Skull point.
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Blessings of Khorne
If your Army Faction is ^^**World Eaters^^**, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability
Brazen Fury
In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was **destroyed** as a result of those attacks, this unit can make a **surge move** of up to D6". That **surge move** is a **Brazen Fury move**.

Points

  • 3 models130 pts
  • 6 models265 pts

Keywords

World EatersInfantryChaosKhorneDaemonPossessedWorld Eaters