Forgefiend
140 pts
Characteristics
M10"
T10
Sv3+
Inv5+
W12
LD6+
OC3
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Forgefiend clawsRange MeleeA 6Skill 3+S/AP/D 6 / 0 / 1
- Forgefiend jawsRange MeleeA 8Skill 3+S/AP/D 7 / -1 / 2
Abilities
- Furious Onslaught
- Each time this model makes a ranged attack that targets the closest eligible target within 18", you can re-roll the Hit roll.
- Collar of Khorne
- This model has the Feel No Pain 4+ ability against Psychic Attacks. While this model is leading a unit, Bodyguard models in that unit have the Feel No Pain 5+ ability against Psychic Attacks.
- Bestial Limbs
- Add 1 to Advance and Charge rolls for this model's unit.
- Muscular Bulk
- Add 2 to this model's Wounds characteristic.
- Jagged Horns
- This model's melee weapons have the **[LANCE]** ability.
- Daemonic Visage
- Improve this model's Leadership characteristic by 1 and its Objective Control characteristic by 2. If this model is within range of an objective marker you control that is wholly within your opponent's deployment zone at the end of the battle, you gain 1RP.
- Brazen Flesh
- This model has a Save characteristic of 2+.
- Steel Sinews
- Add 1" to the Move characteristic of models in this model's unit and add 1 to Advance rolls made for this model's unit.
- Tearing Claws
- Add 1 to the Attacks characteristic of melee weapons equipped by this model. If this model destroys eight or more models during a battle, at the end of the battle, it gains 1 bonus Skull point.
- Warp Strength
- Improve the Strength characteristic of melee weapons equipped by this model by 2. If this model destroys one or more **^^Monster^^** models and/or one or more **^^Character^^** models during a battle, at the end of the battle, it gains 1 bonus Skull point.
- Deadly Demise D3
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Damaged: 1-4 wounds remaining
- While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Blessings of Khorne
- If your Army Faction is ^^**World Eaters^^**, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability
- Terror of Khorne
- At the start of the Fight phase, you can select one enemy unit **engaged** with this unit. That enemy unit makes a **battle‑shock roll**, with -1 to that **battle‑shock roll**. You cannot select the same enemy unit for this effect more than once per phase.
Points
- 1 model140 pts
Keywords
World EatersVehicleWalkerChaosKhorneDaemonWorld Eaters