Helbrute
120 pts
Characteristics
M9"
T9
Sv2+
W8
LD6+
OC3
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Multi-meltaRange 18"A 2Skill 4+S/AP/D 9 / -4 / D6Melta 2Rapid Fire 1
- Plasma cannonRange 36"A D3Skill 4+S/AP/D 8 / -3 / 3BlastHazardousRapid Fire D3
- Twin autocannonRange 48"A 2Skill 4+S/AP/D 9 / -1 / 3Rapid Fire 2Twin-linked
- ➤ Missile launcher - fragRange 48"A D6Skill 4+S/AP/D 4 / 0 / 1BlastRapid Fire 3
- ➤ Missile launcher - krakRange 48"A 1Skill 4+S/AP/D 9 / -2 / D6Rapid Fire 1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Close combat weaponRange MeleeA 6Skill 3+S/AP/D 6 / 0 / 1
- Helbrute hammerRange MeleeA 6Skill 4+S/AP/D 14 / -3 / D6+1
- Power scourgeRange MeleeA 10Skill 3+S/AP/D 7 / -1 / 2
Abilities
- Frenzy
- (Once per turn, per unit) In the Fight phase, when an enemy unit targets this unit, after that unit has resolved its attacks, you can use this ability. If you do, this unit is **eligible to fight** (even if it has already fought this phase) and must be **selected to fight** next.
- Devoted to Destruction
- If this model is equipped with 2 melee weapons in addition to its close combat weapon, add 2 to the Attacks characteristic of those two weapons.
- Collar of Khorne
- This model has the Feel No Pain 4+ ability against Psychic Attacks. While this model is leading a unit, Bodyguard models in that unit have the Feel No Pain 5+ ability against Psychic Attacks.
- Bestial Limbs
- Add 1 to Advance and Charge rolls for this model's unit.
- Muscular Bulk
- Add 2 to this model's Wounds characteristic.
- Jagged Horns
- This model's melee weapons have the **[LANCE]** ability.
- Daemonic Visage
- Improve this model's Leadership characteristic by 1 and its Objective Control characteristic by 2. If this model is within range of an objective marker you control that is wholly within your opponent's deployment zone at the end of the battle, you gain 1RP.
- Brazen Flesh
- This model has a Save characteristic of 2+.
- Steel Sinews
- Add 1" to the Move characteristic of models in this model's unit and add 1 to Advance rolls made for this model's unit.
- Tearing Claws
- Add 1 to the Attacks characteristic of melee weapons equipped by this model. If this model destroys eight or more models during a battle, at the end of the battle, it gains 1 bonus Skull point.
- Warp Strength
- Improve the Strength characteristic of melee weapons equipped by this model by 2. If this model destroys one or more **^^Monster^^** models and/or one or more **^^Character^^** models during a battle, at the end of the battle, it gains 1 bonus Skull point.
- Talons of Butchery
- This unit’s Maulerfiend Fists have [CLEAVE 2].
- Murder-forged Entity
- This unit has DAEMON.
- Deadly Demise 1
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Blessings of Khorne
- If your Army Faction is ^^**World Eaters^^**, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability
Points
- 1 model120 pts
Keywords
World EatersVehicleWalkerChaosKhorneHelbrute melee weaponDamage Dx WeaponAttacks Dx WeaponWorld Eaters