Jakhals
65 - 130 pts
Characteristics
M7"
T4
Sv6+
W1
LD7+
OC1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Paired manglersRange MeleeA 4Skill 4+S/AP/D 4 / 0 / 1
- Skullsmasher and manglerRange MeleeA 2Skill 4+S/AP/D 4 / -1 / 2
Abilities
- Objective Ravaged
- At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's Level of Control over that objective marker is greater than yours at the end of a phase.
- Icon of Khorne
- If the bearer's unit contains 1 or more Icons of Khorne, each time the bearer's unit destroys an enemy unit, you gain one Bloodshed point. Each time you make a Blessings of Khorne roll, roll one additional D6 for each Bloodshed point you have, after which, all your Bloodshed points are lost.
- Collar of Khorne
- This model has the Feel No Pain 4+ ability against Psychic Attacks. While this model is leading a unit, Bodyguard models in that unit have the Feel No Pain 5+ ability against Psychic Attacks.
- Bestial Limbs
- Add 1 to Advance and Charge rolls for this model's unit.
- Muscular Bulk
- Add 2 to this model's Wounds characteristic.
- Jagged Horns
- This model's melee weapons have the **[LANCE]** ability.
- Daemonic Visage
- Improve this model's Leadership characteristic by 1 and its Objective Control characteristic by 2. If this model is within range of an objective marker you control that is wholly within your opponent's deployment zone at the end of the battle, you gain 1RP.
- Brazen Flesh
- This model has a Save characteristic of 2+.
- Steel Sinews
- Add 1" to the Move characteristic of models in this model's unit and add 1 to Advance rolls made for this model's unit.
- Tearing Claws
- Add 1 to the Attacks characteristic of melee weapons equipped by this model. If this model destroys eight or more models during a battle, at the end of the battle, it gains 1 bonus Skull point.
- Warp Strength
- Improve the Strength characteristic of melee weapons equipped by this model by 2. If this model destroys one or more **^^Monster^^** models and/or one or more **^^Character^^** models during a battle, at the end of the battle, it gains 1 bonus Skull point.
- Blessings of Khorne
- If your Army Faction is ^^**World Eaters^^**, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability
Points
- 10 models65 pts
- 20 models130 pts
Keywords
World EatersInfantryChaosKhorneGrenadesJakhalWorld Eaters