Khorne Lord Of Skulls
505 pts
Characteristics
M12"
T13
Sv3+
Inv5+
W24
LD6+
OC8
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Daemongore cannonRange 18"A D6Skill 4+S/AP/D 14 / -4 / D6+2BlastRapid Fire 3
- Gorestorm cannonRange 24"A D6+3Skill 4+S/AP/D 10 / -2 / 3BlastRapid Fire 3
- Hades gatling cannonRange 48"A 12Skill 4+S/AP/D 8 / -2 / 2Rapid Fire 6Sustained Hits 1
- Ichor cannonRange 48"A 2D6Skill 4+S/AP/D 7 / -2 / 2BlastRapid Fire 4
- SkullhurlerRange 60"A 2D6Skill 4+S/AP/D 14 / -3 / 3Rapid Fire 3
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- ➤ Great cleaver of Khorne - strikeRange MeleeA 6Skill 3+S/AP/D 16 / -4 / 8
- ➤ Great cleaver of Khorne - sweepRange MeleeA 18Skill 3+S/AP/D 8 / -2 / 2
Abilities
- Idol of Blessed Blood
- At the start of the battle round, if this unit is on the battlefield, when you make a Blessings of Khorne roll, roll one additional D6.
- Damaged: 1-8 wounds remaining
- While this model has 1-8 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
- Collar of Khorne
- This model has the Feel No Pain 4+ ability against Psychic Attacks. While this model is leading a unit, Bodyguard models in that unit have the Feel No Pain 5+ ability against Psychic Attacks.
- Bestial Limbs
- Add 1 to Advance and Charge rolls for this model's unit.
- Muscular Bulk
- Add 2 to this model's Wounds characteristic.
- Jagged Horns
- This model's melee weapons have the **[LANCE]** ability.
- Daemonic Visage
- Improve this model's Leadership characteristic by 1 and its Objective Control characteristic by 2. If this model is within range of an objective marker you control that is wholly within your opponent's deployment zone at the end of the battle, you gain 1RP.
- Brazen Flesh
- This model has a Save characteristic of 2+.
- Steel Sinews
- Add 1" to the Move characteristic of models in this model's unit and add 1 to Advance rolls made for this model's unit.
- Tearing Claws
- Add 1 to the Attacks characteristic of melee weapons equipped by this model. If this model destroys eight or more models during a battle, at the end of the battle, it gains 1 bonus Skull point.
- Warp Strength
- Improve the Strength characteristic of melee weapons equipped by this model by 2. If this model destroys one or more **^^Monster^^** models and/or one or more **^^Character^^** models during a battle, at the end of the battle, it gains 1 bonus Skull point.
- Deadly Demise D6+2
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Blessings of Khorne
- If your Army Faction is ^^**World Eaters^^**, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability
- Super-Heavy Walker
- Each time a unit with this ability makes a **normal**, **advance** or **fall-back move**: - Models in that unit can move through models (including **MONSTER/VEHICLE** models, but excluding **TITANIC** models) and can move horizontally through sections of **terrain features** that are 4" or less in height. - Before moving that unit, you can select for all models in that unit to have the **MOBILE** keyword until that move ends. If you do, when that move ends, roll one D6: on a 1, that unit is battle-shocked. ***Designer’s Note:** Gaining the **MOBILE** keyword for the duration of a move will
- Terror of Khorne
- At the start of the Fight phase, you can select one enemy unit **engaged** with this unit. That enemy unit makes a **battle‑shock roll**, with -1 to that **battle‑shock roll**. You cannot select the same enemy unit for this effect more than once per phase.
Points
- 1 model505 pts
Keywords
World EatersVehicleTitanicToweringChaosKhorneDaemonLord of SkullsFrameAttacks Dx WeaponWorld Eaters