Lord Invocatus
LeaderEpic Hero100 pts
Characteristics
M10"
T6
Sv3+
Inv4+
W8
LD6+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Bolt pistolRange 12"A 1Skill 2+S/AP/D 4 / 0 / 1Pistol
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Bladed hornRange MeleeA 4Skill 3+S/AP/D 6 / -1 / 2Extra AttacksLance
- Coward's BaneRange MeleeA 7Skill 2+S/AP/D 6 / -2 / 2Devastating Wounds
Abilities
- Leader
- This model can be attached to the following units: ^^**Eightbound^^**, ^^**Exalted Eightbound^^**, ^^**Khorne Berzerkers^^**
- Fire Riders
- While this model is leading a unit, models in that unit have the Deep Strike ability and each time a model in that unit makes a Normal, Advance, Fall Back or Charge move, it can move horizontally through models and terrain features. When making a Normal, Advance or Fall Back move, models in that unit can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them and any Desperate Escape test is automatically passed.
- Bloody Stampede
- Each time this model's unit ends a Charge move, select one enemy unit within Engagement Range of this model, then roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
- Scouts 6"
- This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
- Blessings of Khorne
- If your Army Faction is ^^**World Eaters^^**, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Points
- 1 model100 pts
Keywords
World EatersMountedCharacterEpic HeroChaosKhorneExtra Attacks WeaponWorld Eaters