Master Of Executions
Leader60 pts
Characteristics
M8"
T4
Sv3+
W4
LD6+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Bolt pistolRange 12"A 1Skill 3+S/AP/D 4 / 0 / 1Pistol
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Axe of dismembermentRange MeleeA 5Skill 2+S/AP/D 7 / -2 / 2Devastating WoundsPrecision
Abilities
- Leader
- This model can be attached to the following unit: ^^**Khorne Berzerkers^^**
- A Worthy Skull
- Each time this model makes a melee attack that targets a ^^**Character^^** unit, you can re-roll the Hit roll and you can re-roll the Wound roll. Each time this model's unit destroys a ^^**Character^^** model, you gain 1CP.
- Forwards, For Blood!
- While this model is leading a unit, you can re-roll Advance rolls made for that unit and each time that unit makes a Blood Surge move, you can re-roll the D6 used to determine how far models in that unit move.
- Berzerker Glaive
- Add 1 to the Attacks and Damage characteristics of melee weapons (excluding Extra Attacks weapons) equipped by the bearer.
- Battle-lust
- You can re-roll Charge rolls made for the bearer's unit. In addition, while the Unbridled Bloodlust Blessing of Khorne is active for your army, add 1 to Charge rolls made for the bearer's unit.
- Helm of Brazen Ire
- Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.
- Favoured of Khorne
- Each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll up to 2 of the D6 rolled.
- Archslaughterer
- (Once per battle, per army) In your Command phase, you can use this ability. If you do, every **Blessing of Khorne** is active for this unit until the start of your next turn.
- Gateways to Glory
- This model has: - MOBILE. - +1 to charge rolls.
- Brazen Form
- Add 1 to the bearer's Toughness characteristic and the bearer has the Feel No Pain 5+ ability.
- Butcher Lord
- The bearer has the Infiltrators ability.
- Chosen of the Blood God
- Add 3" to the range of the bearer's Aura abilities.
- Strategic Slaughter
- After both players have deployed their armies, select up to 3 ^^**Jakhals^^** and/or ^^**Goremongers^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
- Disciple of Khorne
- The bearer has the Deep Strike ability, and it has the BLOOD LEGIONS Faction keyword instead of the WORLD EATERS Faction keyword.
- Blood-forged Armour
- The bearer has a Save characteristic of 2+. If the bearer is destroyed, you gain 1 Blood Tithe point.
- Icon of War
- While a friendly ^^**Blood Legions^^** unit is within 6" of the bearer, that unit has the Blessings of Khorne ability. If the Might of Khorne ability is active for your army, then while a friendly ^^**Blood Legions^^** unit is within 6" of the bearer, you can re-roll Battle-shock tests taken for that unit.
- Blade of Endless Bloodshed
- Add 1 to the Attacks, Strength and Damage characteristics of the bearer's melee weapons. Each time the bearer's unit destroys an enemy unit with a melee attack, do not roll to gain a Blood Tithe point, you automatically gain 1 Blood Tithe point instead.
- Frenzied Focus
- Each time a model in the bearer's unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
- Killing Clarity
- Each time the bearer's unit destroys an enemy unit, roll one D6: on a 4+, you gain 1CP.
- Violent Demise
- The bearer's Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, the bearer has the Deadly Demise D3+1 ability, instead of the Deadly Demise D3 ability.
- Malicious Vigour
- Each time the bearer's unit makes a Brazen Fury move, it is treated as having rolled a 6 for the distance the unit can be moved.
- Aggressive Deployment
- In the Declare Battle Formations step, if the bearer starts the battle embarked within a ^^**Dedicated Transport^^**, that ^^**Dedicated Transport^^** has the Scouts 9" ability.
- Unleash Hell
- At the start of your Shooting phase, you can select one ^^**Vehicle^^** model within 6" of the bearer or, if the bearer is embarked within a ^^**Transport^^**, you can select that ^^**Transport^^** model. Until the end of the phase, after the selected model has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
- Infernal Infusion
- Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer's unit has the Fights First ability.
- Murderous Onslaught
- If the bearer's unit disembarked from a ^^**Transport^^** this turn, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer's unit.
- Collar of Khorne
- This model has the Feel No Pain 4+ ability against Psychic Attacks. While this model is leading a unit, Bodyguard models in that unit have the Feel No Pain 5+ ability against Psychic Attacks.
- Bestial Limbs
- Add 1 to Advance and Charge rolls for this model's unit.
- Muscular Bulk
- Add 2 to this model's Wounds characteristic.
- Jagged Horns
- This model's melee weapons have the **[LANCE]** ability.
- Daemonic Visage
- Improve this model's Leadership characteristic by 1 and its Objective Control characteristic by 2. If this model is within range of an objective marker you control that is wholly within your opponent's deployment zone at the end of the battle, you gain 1RP.
- Brazen Flesh
- This model has a Save characteristic of 2+.
- Steel Sinews
- Add 1" to the Move characteristic of models in this model's unit and add 1 to Advance rolls made for this model's unit.
- Tearing Claws
- Add 1 to the Attacks characteristic of melee weapons equipped by this model. If this model destroys eight or more models during a battle, at the end of the battle, it gains 1 bonus Skull point.
- Warp Strength
- Improve the Strength characteristic of melee weapons equipped by this model by 2. If this model destroys one or more **^^Monster^^** models and/or one or more **^^Character^^** models during a battle, at the end of the battle, it gains 1 bonus Skull point.
- Blessings of Khorne
- If your Army Faction is ^^**World Eaters^^**, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability
Points
- 1 model60 pts
Keywords
World EatersInfantryCharacterChaosKhorneNot Extra AttacksMelee WeaponRanged WeaponWorld Eaters